Devlog #20 - Tech Demo #3 (custom engine)
Big update this month - we have a new snapshot to upload. I’m calling it a Tech Demo now: we’ve passed all the major tests, we have a viable engine, but it’s not a proper game. Soon we’ll have 2 or 3 actual games with content, and we’ll just keep this demo around for tests.
I also resumed dev streams this month instead of next (only on Rumble for now) because I got a break from my day job. I was busy grinding to prepare for Christmas season and that work finally paid off, i.e. I “worked myself out of a job” as corporate wagies would say, or the way I look at it, I’ve done my part to save some pretty decent non-corporate jobs and next year we’ll all be working less hours for more pay, fingers crossed.
With the new PBR render pipeline in place, now it’s time to get back to artwork…
Engine tasks:
I also resumed dev streams this month instead of next (only on Rumble for now) because I got a break from my day job. I was busy grinding to prepare for Christmas season and that work finally paid off, i.e. I “worked myself out of a job” as corporate wagies would say, or the way I look at it, I’ve done my part to save some pretty decent non-corporate jobs and next year we’ll all be working less hours for more pay, fingers crossed.
Change Log
- One engine with realtime & turnbased modes
- PBR rendering
- Basic collisions (terrain, NPCs, melee hits)
- Random terrain for now
- More UIs adapted from older Synthnostate demos
- Save/Load (bare minimum for now)
- Red color scheme for the vampire sim
- Better text fonts
Next
With the new PBR render pipeline in place, now it’s time to get back to artwork…
- Bring in existing gravestones, skeletons, etc
- New art for 1742 winter setting
- Cover cover/thumbnail art (got sidetracked by this engine project)
- Water shader
- Sky shader
- Cover art that screams VAMPIRE!!!
Engine tasks:
- Level loading
- In-game editing
- Database functions
- Character screen UI
- AI and pathfinding
- Scripting
- Animation FSM and blend/override
- Turnbased system for the tactics demo
